![]() While Doom 3 mostly involved walking through tight, linear levels where you solved all problems by applying your gun to them. The big draw of System Shock 1 and 2 (and Deus Ex, at the time) were that you could solve problems in a bunch of different ways, and you could fairly freely explore the environments and upgrade your character towards different strengths. ![]() Enemies pulled jump scares every other room, but then you just shot them. I mean, Doom 3 was basically just a shooter with most of the lights turned off. ![]() ^I don't know that they really ended up shoving all that much System Shock into Doom 3. It has an art style similar to Dishonored.ĭoom 3 was borowing common fps tropes of the time (AVP2, FEAR, ect) that all harken back to the orginal FPS hybrid System Shock. Prey is in homage to System Shock with a bit of bioshock (spiritual succsor) and dead space (also a spritual succsor as both of those games dev teams had worked on system shock) thrown in. You find upgrades that let you jump higher, fly, see behind you ect. Lots and Lots of Backtracking like you wouldn't believe. The levels are open ended with several paths to get to objectives. You recieve most info via recorded messages, notes, and emails. I would not be shocked to find out there was based on an early version of the new Doom that was more Doom4 than a reboot, and this is a heavily modified version of it.Īll of these were tropes were created by System Shock. If all the lights were out, and you were a soldier, this could be called Doom4 The Station has sections where you can learn about the histoy I guess I'm shocked more people don't see the: Haven't Played system Shock in 8-10 years! It helped that I played Doom3 all the way through when the Doom Reboot was coming out. DeadSlash eredeti hozzászólása:It does remind me of SS2, but I thought the Doom3 vibe was obvious (to me) a lot of people disagree, so I'm clearly in the minority.
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